- Unity Hub: neues Projekt erstellen
- Browser: Unity Asset Store, Vuforia Engine herunterladen, importieren
- Unity: AR Camera einfügen
- Browser: Vuforia Developer Webseite: vuforia licence manager, key übernehmen
- Browser: Vuforia Developer Webseite: target manager, erstelle database, erstelle Cylinder Target Tracling, lade texturen hoch
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- Assets Package laden: Turbine package und Bubble Objekt
- Asset Ordner laden: UI ELemente, Sounds, Scripts, Fonts
- Jet Engine auf Cylinder Target legen, anspassen
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- Engine-Animation anpassen (Animator: Rotation)
- Engine Sound loop hinzufügen (Audio Source: loop, play on awake off)
- Afterbuner_cut hinzufügen (play on awake off)
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- Lichter hinzuhügen
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- Afterburner (Particle System) erstellen und drehen
- Flame Material: particles unlit, rendering mode: additive, albedo: default particle
- Shape: Cone, 0 angle, radius = 0
- Render: Strecked Billboard,
- Particle System: Color = yellow;
- Size over lifetime: abfallende Kurve
- Particle system: Start Speed: 2, Start size: 2, Lifetime 2 oder Render: Length Scale
- Emission Rate over Time: 15
- Color over Lifetilme: alpha Wert setzen
- AudioSource Afterburner_cut, play on awake off
- Erstelle 2D UI, Canvas: Scale with Screensize
- Text erstellen; header, military fonts
- 2D buttons: burners, lights, triggers, reset; buttontype: sprite swape
- toggle button, is on/off
- import UI assets, icons als Sprites (2D und UI)